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The camera aperture with always have a height of 0.612 inches, while the width will depend on the aspect of the Unity camera, as camera width = aspectRatio * height.Export game camera as film camera, with filmback settings set to 35 mm TV Projection (0.816 x 0.612).Several other improvements and bug fixes have been made to the package: Have a try and let us know what you think! Also we have added camera export support. You will now find the exact same simplified workflow that was available in the Maya version of the FBX Exporter. The one button import/export is now available in Beta for MayaLT 2017 and up. So again, only FbxPrefab component in assets created using the forum release (1.1.0b1) will be affected. Clicking this button will repair all Text serialized prefab and scene assets in the project containing the FbxPrefab component. For Text Assets: The FBX export settings (Edit->Project Settings->Fbx Export), should contain a “Run Component Updater” button at the bottom of the settings.
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For Binary Assets: Switch the Asset Serialization mode in the Editor Settings (Edit->Project Settings->Editor) to “Force Text” to convert all project assets to text.Before proceeding, it is recommended to make a backup of the project.In order to repair the missing links to FbxPrefab, the following steps can be taken depending on whether project assets are serialized as Text or Binary. On updating to 1.2.0b1, links to the FbxPrefab component may be lost in previously created assets.
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Here are more details about the problem and the fix we are shipping: However, the package may break links to the FbxPrefab component in assets created using the forum release (1.1.0b1).
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FBX EXPORTER UNITY 2017.2 PLUS
The new package will include added features like Maya LT one button import/export and camera export support, plus several improvements and bug fixes. We're planning to release a new package to the forum this week.
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