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Hell let loose update 11
Hell let loose update 11






  • VOIP may not work immediately after creating a unit for 20-30 seconds.
  • Offensive mode initial Deploy Timer counts down before any players have joined the server.
  • Some Personal Stats are not saved when the player exits and reenters a server.
  • LMGs camera will lose its input when being deployed in another player.
  • The player model can clip through certain building roofs by deploying LMG’s.
  • Deployable explosives can't be placed in an area around garrisons and airheads.
  • Typing Y/N in chat will accept or deny UI requests.
  • #HELL LET LOOSE UPDATE 11 CRACK#

    Bullet Crack Sound Plays when leaving Mounted Prone with PTRS-41.Outpost can be placed next to downed enemy but is instantly destroyed.M97 Trench Gun cannot penetrate any materials.Players are unable to hear enemy Half-track SFX.The player cannot be heard if they switch very fast between the VOIP channels.Panzer IV has incorrect armour collision.Soviet Recon Tank doesn't trigger any SFX when entering the vehicle or switching positions.Disconnecting and Reconnecting from VoIP while making Microphone check will cause VoIP to permanently stop working.Unusual camera stuttering when vaulting over an object while the server/player has a high ping.The prompt displayed when the player is banned via Votekick mentions that the ban is from the administrator.Added ‘Aim Laser’ to indicate where a player is aiming.Improved legibility of Enemy Recon Markings on the Tactical Map.Reworked HQs on Kursk to provide additional cover for each faction.Increased AT-Gun deploy timer from 3 to 8 seconds.Vehicle wrecks can now be destroyed using tank shells, AT-guns, rockets and satchels.

    hell let loose update 11

    Tank crews are now notified when the gunner destroys an OP.

    hell let loose update 11

    Updated Personal Stats screen with new stats and an organized layout.Adjusted MG deployment logic to prevent players from hiding their model inside objects.






    Hell let loose update 11